using UnityEngine;

namespace Kayac
{
	public abstract class PidControllerRotationBase : PidController1
	{
		protected Quaternion localToNatural;

		public PidControllerRotationBase(PidSettings settings, Quaternion localToNatural)
			: base(null)
		{
		}

		public abstract Vector3 Update(Quaternion x, Quaternion r, float deltaTime);

		protected static float NormalizeRadian(float x)
		{
			return 0f;
		}
	}
}
